![]() Sho takes a stance which accepts everything except projectiles. SB: Increased speed and damage compared to D-version.Ĭounter move. Works also to cover the recovery of his Furious Action and to punish projectile spamming. Difficult to use standalone, but it works in combos.ĭ: Faster version. One More Cancel is also possible on hit.Ĭ: Slower version. Long recovery on the ground, but the opponent can't tech for a while if the move successfully hits. It also has some invincibility and can be used to cover yourself if you couldn't with Izayoi. It has a huge vertical hitbox so the move is mainly used as a combo ender. Sho swings his swords and launches a huge energy wave forward. Usually 5C or 5B is a better follow-up after 5AA.Īuto Combo continues with A Flash > A Soaring > A Destroying.ħ6 Total (Ground), Landing Recovery Only (Air)Ħ3 Total (Ground), Landing Recovery Only (Air)Ħ6 Total (Ground), Landing Recovery Only (Air) Very unsafe against grounded opponents unless cancelled. Can only be cancelled with Auto Combo, Furious Action, Tsukiyomi and Wings of Purgatory. Can be used a frame trap by delaying it a bit.ĥAAA is pretty safe to continue into this move if you happen to anti-air someone with 5AA. Has quite good horizontal hitbox, so the move can be used as an anti-air if the opponent jumps after blocking 5A. ![]() Very good for stagger pressure.ĥAA is a good starter. ![]() Has a longer start-up than a typical 5A move, due to it being 9F, but it has a much longer range than a typical 5A and can be cancelled into itself up to three times by inputting 4A. Long recovery on Persona moves makes him susceptible to Persona Break.ĥA can be canceled with backdash.Slower than average close range normals.Has access to a risky approaching tool in the form of his teleport.Long reaching normals and persona normals allows for exceptional space control.Can convert into absurdly high damage from nearly any hit when he has resources to burn.Excels at harassing opponents and getting hits.Very powerful neutral game with access to command throws that can throw opponents off.and he's ready to kill anyone who stands in his way. He aims to create a new, perfect world where no one is chained to things called "bonds". Sho is very composed person who doesn't believe in the concept of "friendship". Sho MINAZUKI is another personality within this body which originates from a Plume of Dusk and is able to use a Persona. ![]() There is also a completely original character made for the game: Labrys as well as her Shadow-self, Shadow Labrys.P-1 Climax Nickname: "The Scar-Faced Dark Messiah !" Rise Kujikawa is not playable but will serve as the in-game announcer. In addition to all the playable characters from Persona 4 (seven in total), four characters from Persona 3 are also playable: Aigis, Mitsuru Kirijo, Akihiko Sanada, and Elizabeth. The team agree to enter the tournament to find out what has happened to Teddie as well as to find out who among them is the "Ultimate Persona User". Teddie has disappeared and the Investigation Team find him in the Midnight Channel wearing a Commander's outfit as well as announcing a fighting tournament called the "P-1 Grand Prix" in order to determine who is the "Ultimate Persona User". Persona 4: Arena is a direct sequel to the game Persona 4 and takes place 2 months after the true ending of the game. Japan (Arcade): March 2012 Japan (Console): JNorth America (Console): AugEurope (Console): May 10, 2013 Publisher: Atlus (Japan) Atlus (North America)
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